About This Game Orbital Strike: Arena is a team-based, online shooter for the HTC Vive. We're out to create nothing less than the premier multiplayer game for virtual reality. Battle your way across no man's land and enemy AI drones. Use teamwork and tactics to attack the enemy base and destroy their turret defenses. Take out their AI Drone production capabilities before making your final push on the headquarters. Built for the HTC Vive and a room scale virtual reality experience: dodge, take cover, and use your shield to survive. Good Hunting!Features:Fight and destroy the enemy's Headquarters in a 3 vs 3 PVP game modeBattle AI drones and static turrets to invade the enemy's baseBlaster, Auto-Blaster, Shotgun, Rocket Launcher, Shields, and Frag Grenades ready for Early AccessHolster inventory with fast and fun weapons handling. Simply grab a new weapon from the holster to reload.Think tactically: use cover and flank the enemy using your teleporterTeam and Global VOIP chatPublic lobby servers. Hang out in our orbital station complete with simulation rooms and firing rangeLeaderboards and Ranked Mode games.Official dedicated servers for the best multiplayer experienceConstant Updates! Complete redesign of the teleport system. Dash teleport, cooldowns, graphical improvements, better use of cover and the tactical value is fully integrated into the gameplay. We've worked hard on this aspect and we believe it's the best teleport system yet in VR.Damage system redesign. Improved bullet netcode, bullet speed, removed bullet distance limits, added scattering as a stat for weapon balancing, and flexible function based damage modeling for all weapons.Inventory and weapon handling redesign. Massively simplified the inventory system to make gun-play more fun and exciting. Previously this was an overly complicated setup which required multiple menus and clicks to grab, equip, and shoot weapons. Now weapons are generated on the fly when needed. Simply click the trigger to grab, reload and shoot. Reloading is as quick as bringing the controller down to your belt and hitting the trigger to bring up a new gun at any time. Tactical reloads are possible and used guns are discarded automatically.Grenade redesign. Grenade throws are entirely predicted clientside now so they behave as what you expect from other single-player VR games. Grab, hold, and throw using natural motion.Drone and AI improvements across the board. Optimizations, targeting improvements, new graphical effects, and health bars.Added Voice chat. Hold right grab buttons for Global chat and left grab buttons for Team chat. We've remove the text based quick chat and replaced it with a VOIP system. As always, we route the voice data through our dedicated servers so you never leak your IP address to other players.Brand new menu system. Our options menu is now available at all times as a controller connected menu. It is also context aware depending on which server and gamemode type mode you're connected to. New Weapons: Sniper Rifle, Shotgun, and Rocket Launcher.Public internet space station Lobby servers with onboard firing range, arena server lists, and hangar bay.Leaderboards and Ranked Mode games.Too many bug fixes to count. Massive improvements to server optimizations. 7aa9394dea Title: Orbital Strike: ArenaGenre: Action, Indie, Early AccessDeveloper:Sandglass Games LLCPublisher:Sandglass Games LLCRelease Date: 12 Jul, 2016 Orbital Strike: Arena Download For Pc [addons] I think this concept could be really cool, but it's a long way to go to solve porting FPS to VR. There are bound to be many obstacles and the first early access release definitely stumbled into a lot of them.In it's current state it has little to offer me. I think this should have been released as a demo rather than a paid early access.See my review if you want to know more:https:\/\/www.youtube.com\/watch?v=o1S3vrvD4l0. Lots of positives here - great mechanics, graphics - engaging in single player. Decent sound. I really want this one to work. There are not many people online for multiplayer but that's the case for most Vive mp games right now.Also a few 'bugs' still (or things I don't understand). Teleporting seems to not like certain spots on the map. Weapons selection at the beginning - and usage in the round - can be clunky, I'm sure it's possible to end up with a load out where you cant use all the weapons. Weapon re-loading seems erratic or I'm missing something. And re-spawning sometimes is instant or can take a while. Where's the manual and I'll see if these are parts of the game!I sill thisnk this has the potential to be the the most polished Vive shooter.It's only one map for now but fingers crossed the devs are playing the long game and spotting what works and what doesn't and the keep improving this. This really is an early access game, the devs will be working on it constantly. It's great start. Multiplayer games, like this, are why im into VR in the first place.. I purchased this on July 12th and for it being an early release game it was really fun. I even landed a match with some real players where we go to shoot at each other. This is definitely the right direction for PVP FPS type games.One thing I had an issue with is when I died and everything turned black and right I didn't know what to do, so I gradually teleportation my way to the starting base where the weapons are, I saw the "reinforcements arrive in" x amount of time, but once the timer hit zero and reset I was still dead, so I wasn't sure how long it takes to re spawn without actually timing it, it seemed to take between 30-60 seconds.Also I know the only real moving mechanic in the VR world now is teleportation but for a FPS this is kind of silly because if I'm behind cover shooting at you, the person can teleport right behind me and kill me.Obviously with this we have to adapt to the new mechanic and try to be on our toes more. Other than the re spawn time, great game for being the first generation of multiplayer FPS!. A fantastic game. Only issue is the lack of players, All you Battledome players need to buy this!!! I know this is a short review but I want to hop back in, may update this later and go more in depth.. ok.. where to start... this game looks nice but not much to look at.. think of a more dull looking tron. very solid gameplay. its pretty much like playing sanctum, its a tower defense with a mix of FPS. now the shooting is very spot on. My biggest complaint with this game is that it is only online multiplayer. in a time where vr is still growing this can not be a limitation. You need a single player option. Also the movement in this game only lets you jump around. but it pauses between jumps about every 2 to 3 seconds you can make another jump. in a fps i find that movement to be not logical. i would prefer running. I say hold off on this game till it makes some changes. if it stays like this i dont see it lasting long. titanfall was online only and look what happened to that game.
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