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About This Game Pharmakon is a difficult game that requires to take time to think wisely for optimizationUse your drone to lead tactical combat against elemental beasts infesting your faction.Assess the risks, coordinate attacks, optimize your equipment and become the agent who will put an end to the infestation!Exploit elements of nature to eradicate elemental beasts.Manage your equipment; an evolving and persistant puzzle used to add power to your drone.Face new threats randomly generated in every battle.Unlock and configure 5 special abilities to improve your control of the battlefield.Each victory will reveal hidden details of your mission and the meaning of your recruitment...Play short or long game sessions.Dark sci-fi soundtrack from the 80's. 1075eedd30 Title: PharmakonGenre: Action, Adventure, Casual, Indie, StrategyDeveloper:Visumeca GamesPublisher:Visumeca GamesRelease Date: 20 Jul, 2017 Pharmakon Download Computer pharmakon 2012 watch online. pharmakon uberaba. pharmakon ug. pharmakon definition greek. pharmakon live 2018. pharmakon 11. pharmakon life sciences. pharmakon full album. pharmakon pharmacy trinidad. pharmakon of death. pharmakon wiktionary. pharmakon validering. pharmakon rar. pharmakon research. pharmakon veleno. pharmakon 2013. pharmakon valneva. pharmakon def. pharmakon hillerod denmark. pharmakon opskrifter. pharmakon intent or instinct. pharmakon associates. pharmakon website. pharmakon live. pharmakon zabrze 3 maja. pharmakon meaning. pharmakon capital. pharmakon inc. pharmakon solutions llc. pharmakon no natural order. pharmakon closing. pharmakon noise. pharmakon margaret chardiet. pharmakon noblesville indiana. pharmakon tickets. pharmakon exemple. pharmakon kurser. pharmakon flickr. pharmakon 2012. un pharmakon. pharmakon ag. pharmakon zeitschrift. pharmakon wiki band. pharmakon greco. pharmakon biotec. pharmakon derrida pdf. pharmakon crawling on bruised knees lyrics. pharmakon ltc. pharmakon pharmacy. pharmakon milnersvej 42 3400 hillerød. pharmakon conference center. pharmakon dreadnought. pharmakon cream. pharmakon abandon rar. pharmakon setup. pharmakon health. pharmakon twitter. pharmakon kitap. pharmakon n cream. pharmakon fda. pharmakon shirt. pharmakon pronunciation. pharmakon zabrze 3 maja 14 Quite a fun game, only played 1hour so far but quite a nice time filler.The battles are fun, quite a bit of stratergy in how the tiles are placed all in all a good purchase.. I'm halfway in to this concise title, and I like the story. I love the roguelike feel. Basically, all these "agents" are getting sent in to a supposedly easy mission to die--and when you die as one character you just take over another character sent by a rival corporation.I just got through the wall and unlocked all the grid upgrade points. I'm not sure how to best use the grid, though, or whether running power through the same type of node multiple times makes that ability more powerful or something.I'm starting to figure out when to recycle which parts, so I'm dying less and attacking stuff whose elements I can repair when I counterattack. Don't be afraid to mix up your strategy or experiment. It's a roguelike after all.I definitely need more information from the UI when it comes to devising my strategy though. At first it seemed like I never got new parts or different elements, but I think that's because I wasn't recycling at all, and it wasn't clear how I was supposed to get those new different parts and elements. I eventually learned, but I got surprisingly far with my starting mono earth element parts.The dev is inspired by stuff like FTL, Darkest Dungeon, and XCOM, and it shows--even though gameplay here and level of polish is different from those, you can feel like XCOM, FTL, and DD without playing like them exactly.. Very limited mechanics, battles are random which can result in you getting dealt with an impossible to win situations. Luckily no penalty in death. Returning to the main menu does not save everything, so you get penalized if you leave a game. It does not save calibration nor any parts you collected at the end of a battle, thus creating artificial difficulty.. The idea of the game is original and intriguing.Unfortunately its execution is terrible.The game punishes players that are doing well and aids the struggling ones. This isn't sound.Furthermore the player needs to tend to a lot of repetitive mechanical tedium (repairing and putting pieces back) which gets old fast.After progressing into the higher levels I suddenly longed to solve a sudoku.Solving them at least makes me feel like I accomplished something.. I expected so much more from this title... There was often updates, some developer streams, nice trailer + Tetris styled gameplay. But in the end its just an arcade game with very VERY basic inner parts. First of all, you dont have any real progression, you do have some skills to obtain, yet there are like 5 of them. Second, all levels are randomly generated and even if you lose, you just start from the point you died. No punishment at all. Third, the core gameplay consist from putting Tetris tiles inside a 'cube' as much as you can fit, then picking enemies for attacks while considering their elements. You know what? That system presents in EVERY rpg, strategy and most other big genres i know. Take Heroes of Might and Magic as example: you take care of units positioning, elemental stuff, turns \/ initiative etc. But, in Heroes this is just something you do BESIDES real gameplay. And in Pharkamon this is main core. Nothing else out there, just this.Itself game just cannot give you any fun, thats why there is no reviews and thats why noone even cracking it for piracy purpose. It takes about 15 minutes to get bored, maybe even less. And the price of $6? Ha! You getting games like this from 20-in-1 bundles which cost you a single dollar. I personally didnt liked story and graphics as well, they look cheap. Gosh, even tutorial levels of NetStorm giving you more varietty and fun both in Tetris-wide dimension and from gameplay perspective. Refunded.. I've spent ten bucks on worse things. Still, the game doesn't really seem to evolve much through its playtime and involves some (to me) counter-intuitive practices to do well in the game. The english is a bit spotty for most of the dialogue, but not as painful as some other games. The puzzle aspects are enjoyable once you get used to them and otherwise learn what the game wants you to do. All in all, I'd reccomend it on a good sale if you enjoy unusual puzzles, but not under normal circumstances for normal tastes.. I didn't much like this game, almost refunded, but then read the developers plea about the price.I'll pick it up again later when I have more time. I'm giving it a positive review only because I think there is more to it that I have discovered and the time I did put in was very distracted time, where I really didn't give the game a full chance.

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