About This Game Deep down in the Earth, Demonic Temples await you. The countdown will begin as you make your way in search of the only hope your daughter has for recovery.She has fallen gravely sick and the villagers all say that her only chance is an elixir found somewhere in the deepest temples underground.A home to demons and other unknown horrific monsters, these “Demonic Temples” can only be accessed through a dead volcano.You must first navigate through an intricate cave system, developing yourself and your skills as you go.Unknown dangers are sure to already be awaiting you there. Use the resources of your village to help you on your mission. Shop at the stores, visit the school or the bank. They all have something to offer. You will need all of the resources that you can find to successfully explore past the caves and reach the medicine down below. The Demonic Temples will have no mercy, so prepare yourself on the way.99 Levels of difficultyAnd there is new stuff to find on every difficulty.Randomized CavesEach time you play will be different.Prebuilt CavesMore than 100 prebuilt caves.Global leaderboardsCompete against everyone else playing this game or compete with your friends. 7aa9394dea Title: XLarnGenre: Indie, RPGDeveloper:Swinfjord-GamesPublisher:Swinfjord-GamesRelease Date: 25 May, 2015 XLarn Torrent Download [Xforce Keygen] Really fun roguelike and quick to get into.I do wish it had an ascii mode.. I thought 5 dollars was a little steep as well but then I discovered it is difficult to find a compiled version of this game to run on windows. So considering all the work to make a piece of video game\/ roguelike history easily available I would say 5 dollars isn't a rip off if you like these kind of games. I have played a few hours and I have to say this game is really fun. Similar to Nethack and the like except I have noticed there is more of a maze set up rather than connected dungeon rooms and I think food just heals HP since I haven't had my character go hungry. There are also no classes to choose from. So yeah 5 dollars is a little steep but so far I don't regret buying the game but I can only recommend it to hardcore roguelike fans.. you should buy this only if you have nostalgia for it, only nostalgia can close the gap in game development from wayback when this was created and the modern era of game development decently enough to have fun with this. (got it from a bundle). Now - that's a game I remember from the good old days(80's) of text-graphic and console-commands to play your game. XLarn is a nice refresh of the old concept of Larn. Crawl though the dungeon, bash monsters, gather loot, avoid traps other nasty things and and recover the potion to save your daughter and win the game. That's about it. And ofc. there is perma death and paying taxes - if you succeed and try again ;-)Graphics are simple tileset's and sound is non-existing. Which is nice bc. it helps the game to stay true to it's origin.The user interface is practicable and makes the gameplay more easy, since you don't have to remember text-commands like 'mle' or 'sph' to cast spells.As usual there are a quiet a few hidden features and combination of weapons, strange items to wear and magic effects to discover :-)What I miss from other larn-games is the option to create your own dungeon maps and tilesets. Pro-tip for the dev: Let the players upload their dungeon maps\/tileset's to an online repository where they are accesible for everybody.Tip for the old-timers: If you are are a old Larn-player recommend to start with difficullty-level 25..... A great rework of the classic Amiga title I loved as a kid Larn. TY Dev!. Sorry, this game, even at five bucks, is too rich for my blood.I get it -- it's a nostalgic look at the past. Here's the thing:When I was a kid, my first computer was a TRS-80. Many people reading this might not know about the TRS-80 so let me describe it.The year was 1978. The TRS-80 was black and white, had the type of monitor that -- well, it was the stone age of computers, if that makes sense. The memory size? 4k. That's K. Four-thousand bytes. That's it. You could upgrade to the TRS-80 Level II and this took you to a memory size of 16k.What's that, you ask? How did programs get loaded into the memory? Floppy disk? LOL, seriously, Silly Rabbit. There were tape drives. That's right, cassette tapes. And a game like "Asylum" could take fifteen to twenty minutes to load. And if the volume was too high on the cassette player? NO GAME FOR YOU, RELOAD. If the tape was old and the tape player kicked off in the middle of loading? There were these flashing asterisks in the upper right corner of the screen and if there was an **E* for error -- time to load it again. NO GAME FOR YOU, RELOAD.One of the first games I had (and I loved) was Dancing Demon. Check it out here:https://www.youtube.com/watch?v=YNT7nVOugTMAnother of my favorite games? The Temple of Apshai. WHich you can see here:https://www.youtube.com/watch?v=HiMtY5BxdM0So let me explain -- the actual descriptions of a the rooms, you had to look them up in a manual. That's right, memory was so precious that the programmers couldn't even put the descriptions of the rooms in the programming.Finally, check out another one of my favorites --Scarfman. I got this for Christmas in 1980:https://www.youtube.com/watch?v=uIUxmqe3jA4Okay, so this gives you a little background about XLarn.How did computer games come about? Basically, there were bored graduate students who needed a break from keying in punch cards into the mainframe. What's a punch card? Basically, each card was a line of code. You stacked them all together, perhaps two or three hundred cards, and you would stack them in a reader that would load them, one after the other, into the computer. Check it out here:https://www.youtube.com/watch?v=se0F1bLfFKYOkay, so what's the point?The point is that no matter how nostalgic you feel about something, don't let the feeling separate you from your money. In case you didn't know, the word nostalgia includes the Greek root for "pain" -- alg.Why did I want to experience a game like this? This game proves that if you take a forty year-old game which essentially was made by bored graduate students to see them through the wee hours of the morning -- well, you can't turn a sow's ear into a silk purse.No matter how nostalgic you might feel about those days and these days, don't spend your money. $5 is way way WAY too much to pay for something that people that was cool before there were video arcades. There have to be so free versions somewhere on the web. And if there aren't -- well, you don't need it that bad anyway.One of the reasons that people liked games as they evolved and as the computers changed to meet the wants of the public -- there began to be this concept of "Saving" progress. People now talk about these kinds of adventures being rogue-like. If this is what you could classify this as, then all I have to say is that rogue-like adventures p*ss me the f*ck off. And the more suspicious I get that any modern developer creates a game as rogue-like to distract the gamer from a lack of depth and content.What's a way to keep people playing? Well, you could basically provide them with a sh*t-ton of stuff to do. Or you could have death be permanent and make the gamer start over. Which is cheaper to make?The little boy in me misses the days of "Dancing Demon" and "Crush, Crumble, and Chomp". But the adult in me, you would think, would be smart enough to understand that, just as Thomas Wolfe wrote, you can't go home again.Well, here's the sad fact -- we're all getting older and marking time waiting for that ultimate moment that all mortals must face. We're getting older and fatter. And no matter how much you want it, you can't get that feeling back, even for $5.. If you want some quick challenging fun get yourself a copy of Xlarn. It's just like the original we played 25 years ago but with pretty pictures instead of keyboard characters. This game is fun each and every time you play it. Basically you want to get the Lance of Death. It has multiple difficulty levels to keep you coming back for more after you conquer it, also has local, friend and global high score charts so bring it on. 100\/100 Also it won't be quick if you finish the game but all the times you die will be and they will inspire you to come back for more. ~Mazaraku~
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